Thrines in Diablo II are changed from Diablo in several key ways.
There is a lot more variety in their graphics,
there aren't as many types of them, and they have much more straight-forward
names.
Deviating from the "spooky" or "cryptic"
shrine names in the first game, Blizzard North has elected to
give them simple, logical names this time. A shrine that increases
fire resistance is a "Fire Resist Shrine," and a shrine
that increases skill points is a "Skill Shrine." No
longer will you be checking a printout of shrine names and results
to get some idea of what they do every time you run across one.
The appearance of shrines is also are much more varied. There
are a number of graphics for shrines, and the type of shrine that
occurs is randomly selected. Of course the name of the shrine
appears when you point at it with the cursor. Also, a character
who is under the effect of a shrine has an overhead icon as long
as the shrine effect lasts. Other characters can see this icon,
and thereby know what sort of altered state your character is
in.

Other
additions include: Shrine regeneration (some types of shrines will
become usable again after a certain amount of time) and shrines
showing on the overlay map once you are within a few screens of
them (Example to the left.) so you can find them more easily. You
can only be under the influence of one time-duration shrine at a
time (exception are multiple Armor and Combat shrines stacking).
So a character will lose the effects of one shrine upon touching
another type of time-duration shrine. Fire Resistance replaces Stamina
or Combat, for instance, but you can hit all the wells, mana shrines,
health shrines, and other instant effect shrines you want while
still keeping your overhead icon duration shrine in effect.
Shrines in Diablo II are less powerful than they were in Diablo.
There are none that add permanently to your mana, hit points,
attributes, skill points, item durability, or anything else, but
none that take away from any of those either. The effects are
either instantaneous, or last for a short duration, and almost
all beneficial.
Below is a listing and description of all known shrines at this
time. Images of "Overhead Icons" are included where
available. In addition, we have a Gallery
of various shrines through out Diablo II.
|
Shrine
|
Icon
|
Effect
|
Duration
|
Recharges in:
|
| Armor |
|
Your skin hardens.
Increases your defense by 100%. More than one can stack to
truly enormous numbers. |
96 Sec.
|
5 Min.
|
| Cold Resist |
|
You no longer fear
cold. Adds 75% to your cold resistance. Appears
to cut duration of cold 100%, if you are already chilled or
get chilled. More than one will not stack. |
144 Sec.
|
5 Min.
|
| Combat |
|
You feel ready for
battle. Increases your Attack Rating by 200%. Also
increases your minimum and maximum damage by 200%. More than
one can stack to huge numbers. |
96 Sec.
|
5 Min.
|
| Experience |
|
Your experience teaches
you well. A 50% increase in the experience you
receive for all kills during the duration. A very valuable
shrine, you shouldn't waste any of the duration with a trip
to town, and should try to kill a boss or some champions with
it in effect. |
192 Sec.
|
5 Min.
|
| Explosive |
N/A
|
A circle of flame...
Explosive shrines spit out half a dozen explosive potions
that blow up in mid air a few yards from the shrine, dealing
minor damage to any monsters in range. They also drop six
or eight potions you can pick up. |
N/A
|
N/A
|
| Fire Resist |
|
You no longer fear
fire. Adds 75% to your fire resistance for the
duration. More than one will not stack. |
48 Sec.
|
5 Min.
|
| Fire Shrine |
N/A
|
A fiery death...
Dangerous to the touch, they send out a nova-like array of
fireballs and instantly remove half of your max hit points,
but also cut monster's in half as well, and appear to work
on bosses. |
N/A
|
N/A
|
| Gem |
N/A
|
A marvelous gem...
Gem shrines upgrade the quality level of one gem (randomly
selected) from your inventory, dropping it on the ground next
to the shrine. If you have no gems in inventory, or only perfect
gems, the shrine will drop one random chipped gem. Gem shrines
are the rarest type of shrine. |
N/A
|
N/A
|
| Health |
N/A
|
You feel healthy.
Replenishes full health instantly. |
N/A
|
2 Min.
|
| Lightning Resist |
|
You no longer fear
lightning. Adds 75% lightning resistance for the
duration. More than one will not stack. |
48 Sec.
|
5 Min.
|
| Mana |
N/A
|
You feel recharged.
Replenishes full mana instantly |
N/A
|
5 Min.
|
| Mana Recharge |
|
Your spiritual forces
recover quickly. The rate of recharging mana goes
to 400%. This is a highly useful shrine for the Necromancer
and Sorceress. |
96 Sec.
|
5 Min.
|
| Monster |
N/A
|
Death's Advocate Approaches
-- Monster shrines turn a nearby normal monster into a boss
or champion, with a random name and properties. Lead a monster
over, or at least be sure you haven't cleared out the whole
area before you click this shrine, or it will go to waste.
The monster created will have normal hit points, less than
a boss/champ would usually have. If you monster-shrine a minion,
it may be resurrected after death unless you kill the shaman.
You only get item and experience for it once though. |
N/A
|
N/A
|
| Poison |
N/A
|
A circle of death...
Poison shrines kick out half a dozen poison potions that explode
a few yards from the shrine, and also drop six or eight that
you can pick up and use |
N/A
|
N/A
|
| Poison Resist |
|
You no longer fear
poison. Adds 75% to your poison resistance for
the duration, as well as cutting poison time by 100%. More
than one will not stack. |
48 Sec.
|
5 Min.
|
| Portal |
N/A
|
The freedom to go home.
Creates a Town Portal that remains for the entire game, not
matter how many times it is used. |
N/A
|
N/A
|
| Refilling |
N/A
|
You feel refreshed.
Instant full mana and health (but not stamina) refill. |
N/A
|
2 Min.
|
| Skill |
|
You feel more skillful.
Adds 2 points to every skill you have a point devoted to.
You should recast minions, such as Valkyrie or Golems, so
they will have higher stats. |
96 Sec.
|
5 Min.
|
| Stamina |
|
The weight of the world
seems lighter. Greatly
increases your max stamina, while also keeping it from draining
any no matter how long you run. The Stamina gauge turns blue
as a visual indictor. |
192 Sec.
|
5 Min.
|
| Wells |
N/A
|
Wells provide an instant fill of 50% of your
total health or mana. So if you have 30% it will go to 80%.
Can not exceed 100%. Wells carry two charges, and regain one
every 2 minutes. |
N/A
|
2 Min.
|