If the player puts certain combinations of Runes in the
correct order into an item with exactly that number of sockets
and of the correct item type, the item's name will change
into a "unique" name, displayed in gold, and the item will
acquire extra powers, depending on the "rune word" that
was used. The benefits of using a Rune Word is that you
can make the Rune Word magical bonuses apply to any type
of item allowed with the proper number of sockets. You could,
for example, use an Elite Socketed sword or an Exceptional
Socketed sword, and you can also pick which type of sword
is used. Uniques, in comparison, use the same item type
such as short sword, and are always the same quality (Normal/Exceptional/Elite).
You can continue to find better Socketed weapons or armor
and, with the proper Runes, continue to have this Rune Word
bonus applied to better and better Socketed items as you
find them.
Rune Word Rules
When you create a Rune Word you still receive
all of the magical bonuses that were already on each Rune
you Socketed.
Socketed Items must have the exact number of sockets
as the Rune Word formula requires. If the Rune Word is
a 3 Rune formula then you must use an item with exactly
3 sockets.
The Socketed Item type must be the correct item type
for the formula. If the formula requires a sword, the
formula will not work if you use an axe or spear.
Rune Words will only work in Socketed non-magical items.
This means that Set Items, Unique Items, or Magic Items
with enough Sockets and the proper item type will not
allow or convert to Rune Words.
The correct Runes for a formula must be used. If one
of the Runes is wrong you receive the bonuses of the Runes
inserted but it does not become a Rune Word.
The Runes must be placed in the correct order. You can
have the correct Socketed item, correct runes and still
not activate the Rune Word if you do not socket the Runes
in the correct order. This is because you're trying to
spell the "Rune Word" correctly and you have spelled it
incorrectly. Example: "RalOrtTal". You must first place
Ral, then Ort, then finally Tal into the Socketed Item.
Rune Word Formulae
New Formulae will be revealed as they are discovered. Check
back later for more formulae and watch the news for updates
to this page. If you have discovered new Rune Words send
them in and we'll add them once they're confirmed.
It is possible to create some future Rune Words that are
not ready yet. These items can be identified by their Rune
Word Name not being on the below list, Poison Resist +25%,
and no additional abilities beyond what the abilities that
were already on the Runes inserted. If these Rune Words
are completed and added into the game, chances are that
existing Rune Word items will not convert or be updated
to the new Rune Words stats. So there is no reason to create
these Rune Words yet before they are ready. It's also possible
that the formula will change for these items. So once they
are added, the old formula might not work.
Keep in mind when experimenting with unknown Rune Words
that you must be prepared to accept the loss of your Runes
if the formula does not work. Rune Words must be inserted
in the correct item, and in the correct order to work.
The following Rune Word Formulae require Diablo II: LOD
v1.09:
| Rune
Word |
Allowed
Items |
Rune
Order |
Completed
Stats |
| Ancient's
Pledge |
3
Socket Shields |
Ral
+ Ort + Tal |
+50% Enhanced Defense
Cold Resist +43%
Fire Resist +48%
Lightning Resist +48%
Poison Resist +48%
10% Damage Goes To Mana
|
| Black |
3
Socket Clubs/Hammers/Maces |
Thul
+ Io + Nef |
+120% Enhanced Damage
40% Chance Of Crushing Blow
+200 To Attack Rating
Adds 3-14 Cold Damage - Cold Duration 3 Seconds
+10 To Vitality
+19 Poison Damage Over 2 Seconds
15% Increased Attack Speed
Knockback
Magic Damage Reduced By 2
Level 4 Corpse Explosion (12 Charges) |
| Fury |
3
Socket Melee Weapons |
Jah
+ Gul + Eth |
+209% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
66% Chance Of Open Wounds
33% Chance Of Deadly Strike
Ignore Target's Defense
-25% Target Defense
20% Bonus To Attack Rating
6% Life Stolen Per Hit
+5 To Frenzy (Barbarian Only) |
| Holy
Thunder |
4
Socket Scepters |
Eth
+ Ral + Ort + Tal |
+60% Enhanced Damage
-25% Target Defense
Adds 5-30 Fire Damage
Adds 21-110 Lightning Damage
+75 Poison Damage Over 5 Seconds
+10 To Maximum Damage
Lightning Resistance +60%
+5 To Maximum Lightning Resistance
+3 To Holy Shock (Paladin Only)
Level 7 Chain Lightning (60 Charges)
|
| Honor |
5
Socket Melee Weapons |
Amn
+ El + Ith + Tir + Sol |
+160% Enhanced Damage
+9 To Minimum Damage
+9 To Maximum Damage
25% Deadly Strike
+250 To Attack Rating
+1 to All Skills
7% Life Stolen Per Hit
Replenish Life +10
+10 To Strength
+1 To Light Radius
+2 To Mana After Each Kill
|
| King's
Grace |
3
Socket Swords/Scepters |
Amn
+ Ral + Thul |
+100% Enhanced Damage
+100% Damage vs. Demons
+50% Damage To Undead
Adds 5-30 Fire Damage
Adds 3-14 Cold Damage - 3 Second Duration
+150 To Attack Rating
+100 To Attack Rating Against Demons
+100 To Attack Rating Against Undead
7% Life Stolen Per Hit
|
| Leaf |
2
Socket Staves (Not Orbs) |
Tir
+ Ral |
Adds 5-30 Fire Damage
+3 To Fire Skills
+3 To Fire Bolt (Sorceress Only)
+3 To Inferno (Sorceress Only)
+3 To Warmth (Sorceress Only)
+2 To Mana After Each Kill
Cold Resist +33%
|
| Lionheart |
3
Socket Body Armor |
Hel
+ Lum + Fal |
+20% Enhanced Damage
Requirements -15%
+25 To Strength
+10 To Energy
+20 To Vitality
+15 To Dexterity
+50 To Life
All Resistances +30% |
| Lore |
2
Socket Helms |
Ort
+ Sol |
+1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius
|
| Malice |
3
Socket Melee Weapons |
Ith
+ El + Eth |
+33% Enhanced Damage
+9 To Maximum Damage
100% Chance Of Open Wounds
-25% Target Defense
-100 To Monster Defense Per Hit
Prevent Monster Heal
+50 To Attack Rating
Drain Life -5 |
| Melody |
3
Socket Missile Weapons |
Shael
+ Ko + Nef |
+50% Enhanced Damage
300% Damage vs Undead
+3 To Bow and Crossbow Skills (Amazon Only)
+3 To Critical Strike (Amazon Only)
+3 To Dodge (Amazon Only)
+3 To Slow Missiles (Amazon Only)
20% Increased Attack Speed
+10 To Dexterity
Knockback |
| Memory |
4
Socket Staves (Not Orbs) |
Lum
+ Io + Sol + Eth |
+3 to Sorceress Skills
33% Faster Cast Rate
Increase Maximum Mana 20%
+3 Energy Shield (Sorceress Only)
+2 Static Field (Sorceress Only)
+10 To Energy
+10 To Vitality
+9 To Minimum Damage
-25% Target Defense
Magic Damage Reduced By 7
+50% Enhanced Defense
|
| Nadir |
2
Socket Helms |
Nef
+ Tir |
+50% Enhanced Defense
+10 Defense
+30 Defense vs. Missile
Level 13 Cloak of Shadows (9 Charges)
+2 To Mana After Each Kill
+5 To Strength
-33% Extra Gold From Monsters
-3 To Light Radius
|
| Radiance |
3
Socket Helms |
Nef
+ Sol + Ith |
+75% Enhanced Defense
+30 Defense Vs. Missile
+10 To Energy
+10 To Vitality
15% Damage Goes To Mana
Magic Damage Reduced By 3
+33 To Mana
Damage Reduced By 7
+5 To Light Radius
|
| Rhyme |
2
Socket Shields |
Shael
+ Eth |
20% Increased Chance of Blocking
40% Faster Block Rate
All Resistances +25%
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items |
| Silence |
6
Socket Weapons |
Dol
+ Eld + Hel + Ist + Tir + Vex |
200% Enhanced Damage
175% Damage vs. Undead
Requirements -20%
20% Increased Attack Speed
+50 Attack Rating vs. Undead
+2 To All Skill Levels
All Resistances +75%
20% Faster Hit Recovery
11% Mana Stolen Per Hit
Hit Causes Monster To Flee 25%
Hit Blinds Target [33]
+2 To Mana Per Kill
30% Better Chance Of Getting Magic Items |
| Smoke |
2
Socket Body Armor |
Nef
+ Lum |
+75% Enhanced Defense
+280 Defense Vs. Missile
All Resistances +50%
20% Faster Hit Recovery
Level 6 Weaken (18 Charges)
+10 To Energy
-1 To Light Radius
|
| Stealth |
2
Socket Body Armor |
Tal
+ Eth |
Magic Damage Reduced By 3
+6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery
|
| Steel |
2
Socket Swords/Axes/Maces |
Tir
+ El |
20% Enhanced Damage
+3 To Minimum Damage
+3 To Maximum Damage
+50 To Attack Rating
50% Chance Of Open Wounds
25% Increased Attack Speed
+2 To Mana After Each Kill
+1 To Light Radius
|
| Strength |
2
Socket Melee Weapons |
Amn
+ Tir |
35% Enhanced Damage
25% Chance Of Crushing Blow
7% Life Stolen Per Hit
+2 To Mana Per Kill
+20 To Strength
+10 To Vitality
|
| Venom |
3
Socket Weapons |
Tal
+ Dol + Mal |
Hit Causes Monster To Flee 25%
Prevent Monster Heal
Ignore Target's Defense
7% Mana Stolen Per Hit
Level 15 Poison Explosion (27 Charges)
Level 13 Poison Nova (11 Charges)
+273 Poison Damage Over 6 seconds |
| Wealth |
3
Socket Body Armor |
Lem
+ Ko + Tir |
300% Extra Gold From Monsters
100% Better Chance Of Getting Magic Items
+2 To Mana After Each Kill
+10 To Dexterity
|
| White |
2
Socket Wand |
Dol
+ Io |
Hit Causes Monster To Flee 25%
+10 To Vitality
+3 To Poison And Bone Spells (Necromancer Only)
+3 To Bone Armor (Necromancer Only)
+2 To Bone Spear (Necromancer Only)
+4 To Skeleton Mastery (Necromancer Only)
Magic Damage Reduced By 4
20% Faster Cast Rate
+13 To Mana
|
| Zephyr |
2
Socket Missile Weapons |
Ort
+ Eth |
+33% Enhanced Damage
+66 To Attack Rating
Adds 1-50 Lightning Damage
-25% Target Defense
+25 Defense
25% Faster Run/Walk
25% Increased Attack Speed
7% Chance To Cast Level 1 Twister When Hit
|