By
currying
favour
with
the
Three,
Andariel,
one
of
the
Lesser
Evils,
hopes
to
win
a
place
at
their
side
when
they
achieve
ascendance.
To
this
end,
Andariel
has
attacked
the
Monastery
and
is
using
its
underground
passages
for
her
evil
deeds.
In
the
attack
on
the
Rogue
Citadel,
many
of
the
Sisters
of
the
Sightless
Eye
were
captured.
Andariel
plans
on
killing
her
prisoners
in
a
foul
and
horrific
ritual
which
will
turn
the
sisters
into
demonic
entities.
Only
you
can
stop
Andariel¡¯s
evil
plan.
Only
after
Andariel
is
defeated,
will
a
caravan
leave
for
the
Broken
Lands,
allowing
the
hero
to
progress
to
the
next
act.
As
the
new
hero,
you
will
then
continue
on
an
epic
journey
across
Demon
infested
deserts
and
jungles.
Along
this
journey
you
will
find
out
what
happened
to
the
hero
from
Diablo
after
he
or
she
wandered
to
the
east.
In
Diablo
II
,
the
terror
that
you
will
encounter
is
multiplied,
as
you
must
ultimately
face
Mephisto
and
Baal
to
rid
the
world
of
their
demonic
evil.
What
has
gone
before
:
Izual
and
his
Angelic
Runeblade
Azurewrath
were
captured
during
his
assault
on
Hellforge.
Mephisto
tortured
Izual,
and
learned
of
the
Soulstones
being
created
by
the
Angels.
He
gained
insight
into
the
mystical
properties
of
the
Runesword,
the
Crystal
Arch
and
the
Soulstones.
The
Sin
War
:
The
greater
lords
of
Heaven
and
Hell
found
that
their
powers
were
greatly
reduced
while
in
the
Mortal
Realm.
They
are
limited
in
the
amount
of
power
they
can
draw
and
unleash
into
the
mortal
realm
from
their
respective
home
realm
(the
source
of
their
greater
powers).
They
learned
that
the
soul
energy
of
their
human
allies
and
worshippers
could
be
used
as
a
source
of
energy,
not
only
in
the
Mortal
realm
but
in
other
realms
as
well.
Dominance
of
the
mortal
realm
would
allow
the
controlling
side
to
harness
these
energies
from
human
souls
(while
denying
the
opposing
force
from
access
to
this
vast
source
of
power)
and
grant
them
an
edge
against
the
enemy
in
the
Great
Conflict.
Thus,
the
forces
of
Heaven
and
Hell
began
to
struggle
for
control
of
the
mortal
realm
with
human
souls
as
the
prize.
Izual,
who
had
by
now
fallen
into
the
Darkness,
suggested
that
the
Soulstones
might
be
manipulated
by
the
Three
in
order
to
channel
great
amounts
of
power
from
Hell
directly
into
the
Mortal
realm,
allowing
the
forces
of
Hell
to
seize
control.
In
order
to
gain
possession
of
the
Soulstones,
the
Three
lure
the
Angels
into
using
the
Soulstones
against
them.
Realising
that
a
direct
incursion
by
the
Three
into
the
Mortal
realm
might
lead
to
a
great
confrontation
between
the
forces
of
Heaven
and
Hell
that
had
every
chance
of
destroying
the
Mortal
realm,
the
Three
secretly
manipulated
the
events
leading
to
the
Dark
Exile.
By
allowing
themselves
to
be
exiled
in
spirit-form,
therefore
appearing
as
a
lesser
threat,
the
Three
set
the
perfect
stage
for
the
use
of
the
Soulstones
against
them
by
the
forces
of
Heaven.
Learning
that
the
revolution
in
Hell
was
set
into
motion
by
aggressive
Demon-Lords,
frustrated
by
the
standstill
in
the
Great
Conflict,
the
Angels
were
certain
that
a
mass
assault
upon
the
realms
of
Heaven
by
the
forces
of
Hell
was
imminent.
In
preparation
for
the
attack,
the
Angels
withdrew
their
forces
from
the
Mortal
realm,
leaving
mankind
to
fend
for
itself.
The
Angels
of
Heaven
felt
that
the
mankind's
defence
of
their
own
world
would
be
a
way
to
prove
themselves
as
worthy
allies
or
a
liability
in
the
Great
Conflict.
Although
placing
their
main
focus
on
the
defence
of
their
realms,
the
Angels
of
Heaven
could
not
ignore
the
opportunity
that
was
present
to
capture
the
Three
within
the
Soulstones.
Thus
the
Arch-Angel
Tyrael
bestowed
the
three
Soulstones
and
their
secrets
upon
the
Horadrim,
an
order
of
mortal
magi.
Events
seemed
to
be
proceeding
as
the
Three
had
planned.
Yet,
in
their
overweening
pride
and
overconfidence,
the
Three
failed
to
consider
the
loss
of
strength
incurred
by
their
exile
in
the
Mortal
realm.
The
Three
had
laughed
at
Izual's
warnings
that
they
might
become
weakened
enough
to
be
at
risk,
sure
in
their
arrogance
that
no
Angels
could
ever
overcome
them
even
in
such
a
state.
Without
a
physical
vessel
to
contain
their
spiritual-form,
they
found
themselves
unable
to
hold
onto
the
vast
supply
of
energy
from
Hell.
They
found
that
the
mere
act
of
manifesting
in
the
Mortal
realm
required
heavy
expenditures
of
energy.
Steadily
losing
power
and
severed
from
their
greatest
source
of
energy,
the
Three
were
forced
into
possessing
mortals
prevent
the
further
waning
of
their
power.
Upon
possessing
a
mortal
they
discovered
that
not
only
were
they
thus
able
to
exist
on
the
mortal
realm
without
expenditure
of
their
energy,
but
that
the
mortal
vessel
could
be
used
to
store
energy
stolen
from
human
souls.
The
amount
of
energy
a
mortal
vessel
held
seemed
to
vary
depending
on
the
strength
of
the
mortal's
mind,
body
and
spirit:
The
greater
his
strength,
the
more
could
be
held.
The
possession
warped
the
physical
form
of
the
human
vessel
into
a
hideous
parody
of
each
of
the
Three's
own
demonic
physical
appearance.
The
Three
ravaged
the
lands
of
the
mortal
realm
gorging,
on
human
souls
to
rebuild
their
power.
When
Mephisto
was
finally
hunted
down
and
trapped
within
a
Soulstone,
he
was
not
strong
enough
to
warp
it
for
his
own
use
and
too
weak
to
even
break
free.
Baal
during
his
encounter
with
the
Horadrim
managed
to
shatter
the
Soulstone
before
it
could
be
used
against
him.
However
the
battle
left
Baal
weakened
and
forced
to
flee.
Diablo
and
Baal
surmised
that
though
the
shattered
Soulstone
might
no
longer
be
strong
enough
for
what
the
Three
had
originally
intended.
They
decided
instead
to
return
to
hell,
once
there
to
draw
upon
the
Energies
of
their
realm
to
rule
again
and
lead
the
hordes
of
Hell
to
utterly
destroy
the
Mortal
realm.
Baal
and
Diablo
then
went
their
separate
ways
to
re-gather
the
energy
needed
for
this
task.
When
Baal
felt
he
was
powerful
enough
he
confronted
the
party
of
Horadrim
mages
in
possession
of
a
Soulstone
fragment,
and
who
were
hunting
for
him.
Tal
Rasha,
an
initiate
of
incredible
will
and
magical
power,
led
the
Vizjerei,
a
group
of
Horadrim
mages.
Baal
allowed
himself
to
be
drawn
into
the
fragment
of
the
Soulstone
so
he
might
attempt
to
twist
it
to
his
use.
However
Tal
Rasha
then
bound
Baal
with
his
own
soul
by
using
himself
as
an
extension
of
the
Soulstone.
Now
a
living
Soulstone,
Tal
Rasha
insisted
he
be
buried
and
bound
in
the
depths
of
a
tomb
beneath
the
great
desert,
the
location
of
which
was
to
be
forgotten
for
all
time.
Diablo
was
finally
captured
in
the
West
by
the
Horadrim
and
also
found
in
his
weakened
state
to
be
unable
to
break
free
of
the
binding
of
the
Soulstone.
Over
the
years
Diablo
constantly
tested
the
bounds
of
his
imprisonment,
slowly
twisting
the
Soulstone
to
his
needs.
Like
a
slow
malignant
cancer
he
spread
his
evil
presence
into
the
Stone,
warping
its
nature.
Diablo
I
By
the
time
of
the
fall
of
the
Horadrim,
Diablo
had
warped
the
Soulstone
enough
to
be
able
to
send
out
tendrils
of
his
evil
will.
With
his
evil
will,
Diablo
found
and
captured
the
covetous
mind
of
the
Archbishop
Lazarus,
promising
his
great
magical
powers.
Diablo,
upon
his
release,
kept
the
core
fragment
of
the
now
shattered
Soulstone
to
occupy
as
a
physical
vessel
until
an
appropriate
human
could
be
found.
After
possessing
the
young
human
Albrecht,
Diablo
retained
the
fragment,
by
impaling
it
into
Albrecht's
head,
to
continue
reshaping
it
for
his
needs.
He
had
infused
the
Soulstone
with
so
much
of
his
essence
that
a
bond
now
existed
between
his
spirit
and
the
Stone.
The
Soulstone
fragment
was
now
an
extension
of
himself
and
focus
to
channel
his
will,
rather
than
a
prison
for
his
spirit.
As
Diablo
gathered
the
energy
to
rebuild
his
strength,
he
found
his
new
physical
vessel,
the
young
prince
Albrecht,
to
be
woefully
inadequate
for
storing
the
amount
of
energy
necessary
for
his
task.
He
was
in
need
of
a
new
human
vessel
with
a
greater
strength
of
will,
body
and
spirit.
Knowing
that
any
human
strong
enough
to
reach
his
lair
and
confront
him
would
surely
possess
the
qualities
he
required,
he
decided
to
wait
for
a
worthy
human
vessel
to
come
to
him.
3.2
Game
generation
As
with
Diablo
the
game
will
sport
random
generation
of
character
shuffles,
treasure
placements
and
best
of
all
levels.
No
two
set-ups
will
ever
be
the
same
so
the
life-span
will
be
that
much
longer.
But
the
level
structure
will
change,
for
the
better;
walls
will
dwarf
the
character
and
stretch
several
screens,
and
there
will
be
true
line
of
sight.
Sight
will
be
blocked
by
doors,
walls,
columns
and
anything
that
would
obstruct
you
view
in
the
real
world,
creating
more
realistic
surroundings.