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 Horadric Cube : Full Revive

 In order to make a full Rejuvination Potion using the Horadric cube, transmute 3 rejuvination potions (35%).

The Horadric Cube The Horadric Cube is a quest item obtained in Act II which can be used to complete several quests. In addition to that task, it can be also used as a permanent backpack to store additional items and create new ones.

Place the Horadric Cube in your inventory. Notice it only takes up 2x2 slots.

Place items into the Horadric Cube by picking them up, dragging them over the Horadric Cube, and left click on the Horadric Cube. You will hear a sound when the item is placed into the Cube. You can also pick the Horadric Cube, drag it over a large item you want to pick up, and left click on that item to place it into the Cube. You can also open up the Cube by right clicking on it like a Tome. Drag items from your inventory into the Cube.

Items will be Identified by Cain while inside the Horadric Cube.

You cannot place a Horadric Cube within a Horadric Cube, imagine that...

Store resistance Jewelry in your Cube. When facing a problem Lightning, Cold, Fire or Poison monster, open the Cube and get out your resistance jewelry.

Transmuting Items
You can use the Horadric Cube's magical powers to Transmute items into a new item. Place the items into the Cube and hit the Transmute Button.

The Horadric Cube can be used to create Crafted Items.

Transmuting Formulae
Listed below are recipes for the Horadric Cube. We will be revealing more recipes as they are discovered. Simply place the items in the first half of the equation into the Cube and hit the Transmute Button to produce the item in the second half of the equation.

Transmute Formula 3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune
3 El Runes -> 1 Eld Rune
3 Eld Runes -> 1 Tir Rune
3 Tir Runes -> 1 Nef Rune
3 Nef Runes -> 1 Eth Rune
3 Eth Runes -> 1 Ith Rune
3 Ith Runes -> 1 Tal Rune
3 Tal Runes -> 1 Ral Rune
3 Ral Runes -> 1 Ort Rune
3 Ort Runes -> 1 Thul Rune

This only works for Runes El-Ort and not on any higher Runes.


 

 

 

 

 

 

Transmute Formula 3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item
Rare Items can only have one socket. You cannot add more than one socket. You cannot add sockets to items that don't normally have sockets.

Transmute Formula 1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type
This formula has the possiblity of creating a higher quality Rare Item than the following formula. ilvl=66.

Transmute Formula 6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type. ilvl=40. Be warned that if you use a Sword you may get a Socketed Longsword instead. This formula will not work on items larger than 3x2.

Transmute Formula 4 Health Potions (of any type) + Ruby (any type) + Magical/Set/Rare Sword (Any type) = A Sword (of the same type) of the Leech
You can use this formula to get a Life Stealing sword.

Transmute Formula 3 Rings = 1 Random Amulet
Save any unwanted rings for the chance of getting a high quality amulet. The ilvl=[(3*CharacterLevel)/4]+3. This means at Character Level 65, ilvl=51.75. So any Magical Prefix or Suffix with a level of 51 and below might be available. Since +2 to Skills amulets, have a level of 90, it's not possible to create a +2 to skills Amulet with this formula.

Transmute Formula 3 Amulets = 1 Random Ring
Save any unwanted amulets for the chance of getting a high quality ring. The ilvl=[(3*CharacterLevel)/4]+3. This means at Character Level 65, ilvl=51.75. So any Magical Prefix or Suffix with a level of 51 and below might be available.

Transmute Formula 3 Health Potions + 3 Mana Potions = 1 Rejuvenation Potion
Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used.

Transmute Formula 3 Health Potions + 3 Mana Potions + 1 Gem (Any Grade) = 1 Full Rejuvenation Potion
Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion or Gem can be used.

Transmute Formula 3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion

Transmute Formula 3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type
Use this formula to upgrade your growing masses of low quality Gems into something more useful.

Transmute Formula 3 Chipped Gems and 1 Sword (Any Type) = 1 Magic Sword (of same type)
For those that are having trouble finding a good magic weapon. Any Sword can be used.

Transmute Formula 2 Quivers of Bolts = 1 Quiver of Arrows
For users of Bows that are in need of ammunition. Random quantity of Arrows produced.

Transmute Formula 2 Quivers of Arrows = 1 Quiver of Bolts
For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced.

Transmute Formula 1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins
Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used.

Transmute Formula 1 Axe + 1 Dagger = Throwing Axe
Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.

Transmute Formula 3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type
You can use this formula to get another chance at a Magic Item of the same type. The ilvl=100. This means that any Magical Prefix or Suffix with a level of 100 or less (which is all of them) is available. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items.

Transmute Formula Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion

Transmute Formula 6 Perfect Gems (1 of each type) + 1 Amulet (any quality) = Prismatic Amulet
Use this formula to create an Amulet with Resistance to all.

Transmute Formula 1 Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Viridian Ring
Use this formula to create a Poison Resistance Ring. The Poison Ring has a random percentage of Poison Resistance

Transmute Formula 1 Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage of Fire Resistance

Transmute Formula 1 Ring + 1 Perfect Topaz = 1 Coral Ring
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage of Lightning Resistance

Transmute Formula 1 Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage of Cold Resistance

Transmute Formula 1 Small Shield (magical or better) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Small Shield of Spikes

Transmute Formula Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any type and quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon

Transmute Formula Wirt's Leg + A Tome of Town Portal = Secret Cow Level
You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo

 


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